Bigfoot Mockumentary
Shot 1
I chose to do an eye level shot for the first scene as the main character is talking to the camera and many other programmes use eye level shots for when someone is talking to the camera. Also eye level shots simulate standard human vision and thus present visual information through a familiar viewpoint. The location starts just outside the woods so the audience doesn't feel like they have missed anything.
Shot 2
For scene 2, Im using an over the shoulder shot as the main guy starts walking away with the camera man following him and have the audiences attention on him still while being able to capture the perspective of the main character. The reason I have chose the woods is because normal Bigfoot documentaries use the woods as its main location and I want my mockumentary to feel like a normal documentary at the beginning until the 'Bigfoot' is found and clearly tells the audience that it is a mockumentary.
Shot 3
Scene 3 uses a wide angle shot to not only show the surroundings but also allow the audience to try and find where the noise came from before zooming into 'Bigfoot'.
Shot 4
This uses a running shot, where the camera man is running with the main character and the camera is swaying from left to right to show the running movement.
Shot 5
Over the shoulder shot will show the main characters approaching 'Bigfoot' to show what the main character is looking at while keeping it naturalistic because if I used a first person shot then it immediately becomes unnatural as it is impossible to have the POV of someone else.
Shot 6
This scene uses upper body shot, instead of using another OTS shot for this conversation, UB shot allows more focus on this new character.
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