PAPER 1 Section B 45 marks ( 45 minutes writing time )
Complete all of the following questions and publish on your blog. You can plan and research your answers .
3a What is a media conglomerate ? ( 2 )
Media conglomerate is a company that owns numerous companies involved in mass media enterprises
3b How does ownership shape the content of newspapers ? Refer to the Mirror and The Times (8)
Ownership can shape content of newspapers drastically. For example, if there is an article about Brexit, if the newspaper company is left wing then they would lean towards more about leaving the EU and if they were right wing then it would be more about staying in the EU. The Times are right wing so they would have news and articles that somewhat support there right wing views whereas The Mirror are left wing so they would support that in there newspaper, they do this so they influence there audience to agree with their beliefs. Also, their beliefs isn't the only factor that shapes the context of newspapers, another factor is how successful the company that owns that newspaper is, for example, if the company is very successful, reliable and has enough money, that will allow for more news and better detail whereas the opposite, they wouldn't have enough to get good news. The Mirror and The Times are very reliable and successful newspapers so they are given a lot of news for them to publish, whereas, let's say a local newspaper won't be able to have the news that The Times and Mirror have.
3c What has been the impact of recent technologies on all elements of the newspaper industry and how has it responded to these challenges ? Refer to The Mirror and The Times ( 12)
Technology has evolved and has changed many things, the newspaper industry is one of them. With technology expanding to more and more people, less people are buying newspapers physically and getting them online instead. Because of this change, big newspaper companies will have to see this trend and follow it so they did, The Times have made a paywall after a month to see their news, three different subscriptions which include different things which all allow readers to get e-newspapers. The Mirror also has a paywall after 2 months and also have different subscriptions too. Technology hasn't only badly impacted newspaper companies but also have helped them, advertising used to be just on print whereas The Times, The Mirror and every other newspaper can now advertise their newspaper on the internet which is very popular in the world as its used by everyone and will help increase the wide range of audiences they can hook onto to their newspaper. This also allows them to save money as with doing their news and advertising online, they won't need as much staff to manage the online newspapers, with the money they can get better news or improve the newspapers to keep on top of the competition of the newspaper industry.
4a What is the importance of fandom in media products ? Refer to the Assassins Creed franchise to support your points ( 8 )
A fandom is a subculture composed of fans characterised by a feeling of empathy with others who share a common interest. The subject of fan interest can be narrowly defined, focused on something like an individual celebrity, or more widely defined, encompassing entire hobbies, genres or fashions. It's like a small community that supports that certain media product, it allows people to talk about it without getting any bad feedback as its a community that all agrees together. For example, Assassin's Creed has
their own fandom page which talks about books, database entries, characters, locations, missions, objects, organisations, skills, weapons, events, legends, and more, as well as images of many subjects. This shows Ubisoft (the developer of AC) that people really support that game and it should keep going and if their is something that the fans don't like, Ubisoft can change if they wanted to, its a great way of communicating with people who enjoy the franchise and the developers.
4b How is the gaming industry regulated or what are the challenges in this particular industry ? (8)
The Games Rating Authority (GRA) which is part of the Video Standards Council, they rate games using the PEGI system. Games which carry a PEGI 12, 16 or 18 rating cannot be sold or hired to persons below the respective age bar. This allows parents to know what games are allowed for their child/children. However there is still a problem with this rating system as its ignored by 2/5 parents as they think all games are made suitable for children already meaning they let there kids play games that have a unsuitable rating for them. The rating system isn't the only part of the gaming industry with a flaw, there is a current issue in the gaming industry called crunch, crunch is when employees are pushed too far under a time constraint to complete tasks and work overtime with no additional pay which causes stress and anxiety for the employees. Micro transactions are purchasable in game for digital items, this is good for game developers as its another way of earning more money however for gamers it isn't so good as its like a pay to win in some games where buying this specific digital item will give a unfair advantage over people who haven't bought it, another problem with micro transactions is that the younger gamers don't realise that they are paying with real money and thought they were using the in game currency, game developers need to find the perfect balance of having micro transactions, none at all or just a bit that doesn't cause unfair advantages with obvious signs that its real money. There is another problem like micro transactions is loot boxes which is like a lucky dip where there is a chance to get something really good however its usually not, governments are deciding if these loot boxes is gambling and should be banned or not. Many game developers have removed loot boxes now but there are still many popular games that still have loot boxes which is a problem they need to sort.
5 How important is historical context to media products ?
Refer to your Tide advertising case study. (7)
Historical context is very important for media products for many reasons. A good reason for knowing historical context of media products allows other companies to dodge problems that other companies have encountered previously or seeing a certain method helps with their product so they can copy that. However not knowing historical context could damage your company as it could offend people as time has changed. For example, the Tide advert from the 1950's which is after WW2, when the men would come back from the army to do their original job and the wife would go back home to do all he house jobs, companies like Tide took this opportunity to promote their product, the advert is of a women happily hugging the tide box, messages all over to attract the audience and encourage them to buy or to use more and therefore buy more, it all comes together to appeal mostly to the housewife. Back then this advert was alright but if an advert was to be like that today then, firstly it wouldn't really do well as housewives isn't really a thing anymore as women and men work now and secondly would offend women as it would give off the message that they aren't suitable for work and should stay at home cleaning. Historical context is very important as it shapes the way media products are shown to their audiences.